
You can set a few loose and they never get attacked, making scouting a lot less tedious. Syndicate runners are easily the best racial scout units. They can also compliment the enemy AIs and can pick who they want to go to war with and when at any difficulty. While other races end up with 15-20 per turn even late game, syndicate can get 100+ per turn and buy armies of neutral units, claim all the sectors they desire, buy out neutral settlements and force away neutral armies from bronze sites and cosmite deposits without having to go to war. Syndicate is also the only race that can generate influence. Amazon t1s lack range and their stagger isn't very useful on hardcore intensity since most enemies have stagger resist mods Indentured with exploiter and static mods are cheap and probably the most powerful early game units that are especially good vs high tier mechanical enemies. With so many secret tech units using either Arc or Psi channels, they have unit synergy with everything. In any case, my favorite race is the Syndicate. It's a cool race though but one I'd rather play against.

They're also too alien to identify with properly. Weak? units but cheaper and you can make more of them.

Kir'ko are pretty much the goblins of Planetfall.

I have nothing against Vanguard but they seem a little boring and generic as they're supposed to be and Dvar bulwarks are just better troopers that can use trenchers and stun enemies so I prefer playing as Dvar. I was reading the official forums and saw a post by the devs that most played races are Vanguard and Kir'ko which came as a total surprise since they are my least played races along with Shakarn (not that I don't like Shakarn but I haven't got to them yet).
